Site home page Get alerts when Linktionary is updated Book updates and addendums Get info about the Encyclopedia of Networking and Telecommunicatons, 3rd edition (2001) Download the electronic version of the Encyclopedia of Networking, 2nd edition (1996). It's free! Contribute to this site Electronic licensing info
|
Client/Server Computing Related Entries Web Links New/Updated Information Note: Many topics at this site are reduced versions of the text in "The Encyclopedia of Networking and Telecommunications." Search results will not be as extensive as a search of the book's CD-ROM. Client/server computing defines an architecture in which program logic is distributed between client systems and server systems. Client/server computing is a result of trends in the 1980s to populate desktops with powerful computers that were connected via LANs to back-end database servers or application servers. It was a model designed to replace the mainframe computing model in which all the processing was done by a centralized system. Interestingly, the old centralized model was resurrected in the form of the thin client, in which applications run on back-end megaservers, not on desktop computers. See "Thin Clients." With the rise of the Internet, the client/server computing model has evolved from a two-way relationship (usually called a two-tiered model) to a three-tiered or multitiered model in which clients communicate with intermediate application servers or Web servers, which in turn communicate with back-end data servers and/or legacy systems. The intermediate servers then return the results of database queries back to clients. See "Multitiered Architectures" for a description and illustration. This topic continues in "The Encyclopedia of Networking and Telecommunications" with a discussion of the following:
Copyright (c) 2001 Tom Sheldon and Big Sur Multimedia. |